Unit 11: Timers, Frames, and Images
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Unit 11: Timers, Frames, & Images
Reading:
Timers
Examples:
A Ball Bouncing Around The JApplet
An Animation To Show The Derivative
A Three Dimensional Function
Using A Timer To Time Mouse Presses
Using A Timer To Simulate A Stopwatch
Using A Timer To Show a Progress Bar
The Colors Of Hello World Changing
Hello World Scrolling Across The JApplet
The Mandelbrot Set
Reading:
Frames
Examples:
Create A Garden Of Flowers
Some Trivia Questions
Do Some Simple Painting
Some Trig Functions
Draw Some Symmetric Curves
An Application That Controls An Arc
A Frame That Allows Color Choices
Place An Image With A Mouse Press
The Game Of HighLow In A Frame
Draw Shapes In A Frame
Some Help With Sticks2
Launch A JFrame From A JApplet
Launch A JFrame From A JFrame
Close A JFrame With A Menu Or Button Choice
Reading:
Images
Examples:
Prints An Image Where The Mouse Is Clicked
Prints An Image Where The Mouse Is Clicked (Better!)
Print And Resize With Mouse Press And Drag
Prints Part Of An Image In Separate Panels With A Mouse Press
A High-Low Card Game
Prints An Image Where The Mouse Is Clicked
A Grid Of Images, Taken As Portions Of One Image
A FlowLayout That Displays An Image, Two Buttons
Zoom
Bio
2014 Image Quiz
2009 Frame Thread Quiz
Monta Vista SchoolLoop Site